AI Insights · Timothy · January 2023
Top 5 Theme Parks Games on iOS in the UK: Q4 2022
Discover the performance of the top 5 theme park games on iOS in the UK for Q4 2022, including downloads, revenue, and active user trends.
In Q4 2022, the top 5 theme park games on iOS in the United Kingdom demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.
Disney Magic Kingdoms from Gameloft experienced significant fluctuations in weekly revenue, peaking at approximately $24.8K in mid-October and closing the year around $12.8K. The weekly downloads for the game peaked at 1.9K during the week of December 19, while active users showed a steady climb from 5.3K at the start of the quarter to nearly 6K by the end of December.
Idle Theme Park - Tycoon Game by Digital Things saw a decline in weekly revenue from $4.5K at the start of the quarter to $2.4K in early December, followed by a slight rebound to $4K in the last week of the year. The game's downloads were highest at the beginning and end of the quarter, peaking at 6K in early October and again in late December. Active user numbers decreased from 44.1K to 29.2K over the quarter, with a minor recovery to 37K by the end of December.
Overcrowded: Tycoon by ZeptoLab UK Limited had a relatively stable revenue trend, hovering around $1K weekly with minor variations. Downloads peaked at 3.3K in the last week of October but declined to below 1K by mid-December. The active user base followed a downward trajectory, starting at 10K in late September and falling to around 5.8K by the end of December.
RollerCoaster Tycoon® Touch™ from Atari saw consistent revenue, starting at $1.6K and ending at $1.9K. Weekly downloads were modest, peaking at 1.9K in the final week of December. Active users for the game remained relatively stable, fluctuating around the 7K mark throughout the quarter.
Hell Merge by Becube Co Ltd had the lowest revenue among the top 5, with a peak of $501 in late October and ending the quarter at $441. The game’s downloads were minimal, with a notable absence of new downloads for several weeks.
For more detailed insights and trends, visit Sensor Tower.